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wish i can play it but it wont start

It's probably an issue with the browser you're using. You can always download the ROM for free and play it in an emulator. Sameboy is a good one.

Very nice game. Can’t wait for level 3!

Loved the first two levels... Found out not to shoot the captain, *WINK WINK*.

Please get me more levels!

when are the other levels coming cause i want to play them so bad

Hey man, absolutely love the ROM hack! Played both levels on my homebrew 3DS and thorougly enjoyed.

Are you still at a defecit with sound? would love to help contribute to some of the sounds and music to the game if it's not your area of expertise.

Happy to send my portfolio for credability:)

Yes, I do! That would be awesome. How can I reach out to you?

My email is jakehmd1@gmail.com and my discord is @logistixjones1. Feel free to drop me a message on either :)

I just discovered this in the roms megathread and I am absolutely thrilled. Showed it to a friend who found your itch page leading me here. Played through both levels on my Miyoo Flip and it really captures the essence of both the gameboy feel as well as Halo. Well done!

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Fantastic project! One idea: have you thought of integrating melee when the Master Chief is in touch with or very close to an enemy? For instance, when the bounding boxes of MC and the enemy collide or are within a fixed proximity, you could activate a melee animation and inflict serious damage to the enemy, without needing a separate key for it.

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I tried really hard to add melee. I had it working well with a double-tap of any d-pad direction, but the engine's limit of 5 unique projectiles per scene locked me out of doing that sadly. I may come back to it again and give it another go, but I'd really like to work on the next level and get some new content out there!

BTW, there is a cool update to the first two levels coming in a few days.

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Thanks for your amazing efforts and looking forward for the release! My suggestion is that you don't make any different key combination. Simply, when any enemy is very close to Master Chief, you automatically activate melee instead of shooting and you show a different animation from shooting, while also inflicting a significant (fixed or proportional to their HP) amount of damage to enemies. Given the projectile limit, if you cannot show a melee animation, how about pushing the enemies a little bit back, while enabling their damage animation and sound, WITHOUT activating a fire animation? This way, you need no additional keys, no additional animation, and you imitate it by response of the enemies. If you can add a bump sound as well, you are set!

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I do have it figured out (and implemented in a test scene) without an animation, but I wasn't satisfied with the lack of player feedback. Thanks for your inputs!

Is there a way to make two movesets. One accessed with a and b aa used now and two others that work by holding select or start. Example pressing b would shoot normally and a normally interacts, but now if you hold start, and press A now u it does a melee attack. If you hold select and press A now that Reloads same with b so u have access to 6 buttons now

Really fun playing through this, excited for more. After playing this I downloaded gb studio and have been messing around with it.

I am looking to make a physical cartridge copy of this. Is there anyone that has made a cartridge label for this game? Thank you!

Yes, I have. Message me on Reddit at u/mikemill, and I'll send you the file. Then, you can find several sellers on Etsy who will turn it into a custom cartridge label for you.

Awesome. Thank you so much! I sent you a message!

Hmm, nothing came through from you yet.

Are you still adding to this game? It's incredible!

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yeah man, there’s a new update launching in a week or so with improved graphics, a Link’s Awakening style HUD and reloading mechanic. After that, I’m starting on Truth and Reconciliation!

WOOOOO!!!

Can't wait!!!

It's not bad, but it feels a bit slow almost resembling an RPG. Would be better if the gameplay were more similar to Daikatana for the Game Boy

thanks for the feedback. It’s always appreciated. Do you think simply faster movement would be better? I haven’t played daikatana 

I need this on cartridge!

You can easily make one! I did, but I'm not selling them.

I have reviewed 

I did a speedrun of the 1st level in your game! It's very fun! It took me 6:07 but i'm sure i can do better haha! I loved your game 

i want this as an actual rom

It is one! The downloads are right above the comments section. It's completely free.

A Halo demake? Amazing. Are there any ways I might be able to contribute? It could be a ton of fun to help work on this.

What are you trying to contribute? My only real deficit is sound. I have crunched a lot of the .wav files from the actual game, but the plasma weapons don't sound great. I'd also like more varied music. Other than that, playtesting would be nice, too!

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Happy to try and help with either! While I don’t have formal musical training, I’ve been playing and recording music for 15+ years (guitars and synths, primarily heavier music). I can figure out just about any DAW and have been working in Reaper for a little over 2 years, but I’m most experienced using Logic Pro (10+ years). Looking at the docs at https://www.gbstudio.dev/docs/assets/sound-effects/, it seems straightforward (which != ‘easy’) to implement sounds.

Sweet my Discord is SofaSwordsman#5216 if you want to DM me there. The music in my game is the only thing I haven't made myself so I could really use some help! The main theme playing on repeat does get a little old...

Awesome, just sent a request. Sorry for the delay, I got a bit tied up this week.

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This is stupid in the best way possible: Completely full of unrestrained passion. This is a treasure.

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Thank you so much for this complement, Spartan.

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